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I've been on-board with the tech since oculus was still presenting a prototype with masking tape all over it. There's still a few experiences that will set me o
by meltyness 4y ago
I've been on-board with the tech since oculus was still presenting a prototype with masking tape all over it. There's still a few experiences that will set me off, but it's not like there's no precedent for flushing this out of the ecosystem, Meta publishes and enforces a long list of detailed software guidelines, all of which are a requirement for being published.
The worst is when you're facelocked into motion, linear path interpolation into a hard stop without any other cues, that's never pleasant.
I suspect height dislocations could be odd for some people, and certainly disregarding scale.
These are all forms of lack of detail in environments.
Trying to manage the "guardian" is likely another source of complication, once you ram your hand into a doorknob, suddenly you have to manage two worlds, a complicated spinning mess, and a real world that can hurt you, that's disorienting. I would say their model of sensitivity needs to know how you're playing the game.
I've driven HL2's "Water Hazard" in full, played VR zero-G 6DOF disc soccer, been dropped down an elevator shaft, none of that batted an eyebrow -- even standing up. (well more than the sickness one would deal with sprinting to end a zombie apocalypse, fun sick)
- reaperducer 4y agoMeta publishes and enforces a long list of detailed software guidelines, all of which are a requirement for being published. Isn't this the part where we're all supposed to jump up and down and shout "walled garden!" and "monopoly!" so we can pretend to be all HN counter-culture?
- meltyness 4y agoThey're in more of a collude and hope to remain solvent kind of phase I think. I think that crowd only comes around when FAANG unleashes cyberhornets to meet quarterly targets, not when a player pledges on a (presumably serious) seismic shift.