4 ms·
The article in a short sentence seems to lump AR and VR together. But has there been any studies on motiion sickess related to AR? I naively think that the fac
by JoachimS 4y ago
The article in a short sentence seems to lump AR and VR together. But has there been any studies on motiion sickess related to AR?
I naively think that the fact that the user actually (mostly) see the surroundings would make a difference in this regard.
- FieryTransition 4y agoI think it depends on the amount of information you shove into a users eyes. The body balances by using the contours of objects seen through the eyes mixed with sensory input of the balancing nerve and touch. So to much overlay might make you sick as well I think.
- JoachimS 4y agoSounds like a failed UI for AR. If you cover up things, not work together with the real word view (including moving, adapting to how the user move the head and match the balance input), you basically would have crappy VR.
- FieryTransition 4y agoI totally agree, though I think it would be interesting to measure/study the amount of interference from an overlay needed to cause sickness. Imagine you have a simplified model which shows the countour of perspective lines and significant objects of a scene, how many of these lines can then be interrupted, overlayed or rerouted before you introduce too much noise in the visual perception and get sick. It would differ from person to person, but I'm pretty sure it's some kind of normal distribution. I don't think there's been many public studies trying to quantify this.
- croon 4y agoIt depends on whether the "reality" you see is via video a la Quest - and if so, at what responsiveness - or actual reality like with the Hololens.