3 ms·
This looks like the PR: https://github.com/godotengine/godot/pull/66178 https://github.com/godotengine/godot/pull/66178
by edflsafoiewq 4y ago
This looks like the PR: https://github.com/godotengine/godot/pull/66178 https://github.com/godotengine/godot/pull/66178
- Animats 4y agoAh. Thanks. This is overkill for what I'm doing. They want to zoom way out and see planet-sized objects. I just have a big flat world a few hundred km across. So the usual "offset the render origin" approach will work. I don't have to update on every frame, only when the viewpoint moves a few hundred meters.