2 ms·
Just keep your objects live, attach reusable scratch space to them, and memory pool them instead of throwing them away. (from my experience anyway in writing c
by lamontcg 4y ago
Just keep your objects live, attach reusable scratch space to them, and memory pool them instead of throwing them away.
(from my experience anyway in writing critical-path allocation-free C# with Unity).
- gbasin 4y agoya, also keep everything in cache to be below a few mics