4 ms·
Not familiar with this particular game. But in real-world systems design the default should be (?) boolean deliver = false; while( polling ){ deliver =
by matchagaucho 4y ago
Not familiar with this particular game. But in real-world systems design the default should be (?)
boolean deliver = false;
while( polling ){
deliver = readyToReceive();
if( deliver ) {
send();
}
}
- outworlder 4y agoIf 'readyToReceive()' returns a bad value you could have the same problem. Imagine it is an async external call, it fails, and whoever wrote the error handling did "return 'error'". Now you have the same problem.