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It was a short hop from picking up Castle of the Winds II at a dollar store to finding out about resource editors and win32 when I wanted to edit the images. Th
by mkr-hn 4y ago
It was a short hop from picking up Castle of the Winds II at a dollar store to finding out about resource editors and win32 when I wanted to edit the images. The game itself was from 1993, but this was in the late 90s/early 2000s when you could Google stuff like this and land on programming forums. And likely a post from someone else who wanted to do the same thing.
I still had to know about it. If I'd never found Rick Saada's experiment in win32 packaged as a game for a dollar, would I know about any of this? I wonder if the growing availability of the internet has closed the gap any.
- rep_lodsb 4y agoNot technically "win32", Saada wrote it to experiment with the new-at-the-time Windows 3.0 API (still 16 bit) while at Microsoft. It's now in the public domain and should run under Wine on Linux, as well as 32 bit versions of Windows: http://lkbm.ecritters.biz/cotw/download.html http://lkbm.ecritters.biz/cotw/download.html
- mkr-hn 4y agoI don't know why I remembered it as win32 from when he wrote about it. Anyway. I remember downloading a save editor from AOL's software center, so the stuff on that page brings back memories. I had a broken 10+ MB save from trying to get every item and explore every block in every dungeon. I'd pile stuff up by category in the middle of town.