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Ray tracing: how Nvidia solved the impossible
- jzox 4y agoThe papers are available here: https://research.nvidia.com/publication/2021-07_rearchitecting-spatiotemporal-resampling-production https://research.nvidia.com/publication/2021-07_rearchitecti... https://research.nvidia.com/publication/2022-07_generalized-resampled-importance-sampling-foundations-restir https://research.nvidia.com/publication/2022-07_generalized-... https://graphics.cs.utah.edu/research/projects/gris/ https://graphics.cs.utah.edu/research/projects/gris/ https://users.cg.tuwien.ac.at/zsolnai/gfx/adaptive_metropolis/ https://users.cg.tuwien.ac.at/zsolnai/gfx/adaptive_metropoli...