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SDL takes array pointers as arguments for its audio output functions in general, so I would assume they were coding against the SDL Audio API.
by throwaway17_17 4y ago
SDL takes array pointers as arguments for its audio output functions in general, so I would assume they were coding against the SDL Audio API.
- pjmlp 4y agoNo reason to use them on C++ method definitions. void engine::callback(std::span<float> output) { std::size_t samples = 0; if (stream_) { samples = stream_->read(output.data(), output.size()); if (samples == 0) stream_ = nullptr; } auto remaining = output.subspan(samples); std::fill(remaining.begin(), remaining.end(), 0.f); }