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You seem to me to be conflating the metaverse, which is what I was talking about, with VR, which is how I got into it. I didn’t come late to any of these parti
by svnt 4y ago
You seem to me to be conflating the metaverse, which is what I was talking about, with VR, which is how I got into it.
I didn’t come late to any of these parties. There are some cool experiences in VR, including what you mentioned.
The internet was immediately transformative, though. There was no video, never mind the resolution. There was no audio. You waited minutes if not an hour for an image-heavy page to load. I loved it immediately.
Syncing up with a headset on in a shared coffee shop with hands and fingers is not a technology problem. It is down to not understanding the medium. My reaction was to this shortcoming in the makers of the product (in this case Immersed) and by extension Facebook’s vision of social.
We have no shortage of ways to simultaneously edit things. The idea that collaborative work in VR, which is currently already hard to work in, is the driving use case of VR adoption, especially in a “social” way, does not seem likely to me.
What’s the term for needlessly carrying over phenomenological cruft from a previous technology experience? Like analog dials on a digital touchscreen. VR (and whatever the metaverse will be) are stuck in it. They can come into their own only when something truly better (and probably unique to the medium) appears.
Right now the most interesting thing from VR for me is the use of its immersivity in psychological research.