3 ms·
I appreciated the write-up but i think it runs into one of the issues I've encountered myself messing around with netlogo, where for complex agent-based stuff,
by heyitsguay 4y ago
I appreciated the write-up but i think it runs into one of the issues I've encountered myself messing around with netlogo, where for complex agent-based stuff, you sort of end up baking the result into your modeling choices. For the three civ variables, there are no constraints or trade-offs between them, and all comparisons are monotonic (more power + detection always better, less visibility always better). It's cool to see the visualizations and quantify the progression, but I don't think you need to run the sim to predict the result.