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> I contrast this to Meta VR's comically atrocious demos and wonder what happened. How so? They’re showing the best with the limits of current mobile technolog
by nomel 4y ago
> I contrast this to Meta VR's comically atrocious demos and wonder what happened.
How so? They’re showing the best with the limits of current mobile technology that can maintain 75Hz. Cloud VR isn’t here yet, because 5G isn’t here yet. In 5 years, some of those limits will be gone, 10 years even more, but it would be silly if they waited 10 years to start.
I think part of the problem is that you can’t take a picture of VR and show it to someone. It doesn’t translate. Things that look ugly in 2D look much better in 3D. This is a huge problem with VR game trailers.
For example, the new avatars looked much better, “in person”, than with 2d screenshots. 3d is a very real part of our perception that I think many things can benefit from, especially data visualization.
- rchaud 4y agoThere is a aphorism that goes like "good technology is indistuishable from magic". What gain is there in publicizing these half assed updates that don't inspire any consumer confidence?Except to maybe vested parties like advertisers and, shudder to think, metaverse real estate agents.
- nomel 4y agoI’m sorry, but no technology has started in its final state. Metas communication has been very very clear that we’re in the infancy of it all. See the latest keynote for multiple examples.
- renonce 4y agoBecause Meta is just not the player to innovate VR. It has existed for a very long time, and Meta hasn’t been able to go any further than games that already exist long ago.
- nomel 4y ago> Meta hasn’t been able to go any further than games that already exist long ago. The Quest Pro is, literally, the “further”, outside of games. Check out the keynote! As was stated in that keynote, there's still a long way to go. I don't think this perspective that meta is responsible for all the software makes sense. They're building a platform/framework for everyone to innovate, not just themselves. As someone who codes in VR a few times a week (B&W passthrough version of this [1]), I think it's the future of display tech. 1. https://twitter.com/MKBHD/status/1580917421757587456?s=20&t=O2SH1LQ5xPQ7jukTw8_ZwQ https://twitter.com/MKBHD/status/1580917421757587456?s=20&t=...
- standyro 4y agoSteve Jobs had at least enough product sense to avoid releasing the iPhone and iPod for years while they were in early development. Meta has none of this. Apple succeeded (and succeeds still) because of the company’s culture of obsessiveness. The original motto of Facebook was “move fast and break things” which might have worked well for an evolving social media darling but it’s not surprising that they’re failing constantly at shipping real world products. John Carmack (now a Meta employee) openly complains that he’s not happy with their expensive unaffordable product that has terrible performance for users. Taking this analogy further, in this case Meta is like IBM with a research facility developing expensive GUI prototypes, just waiting for an enterprising startup to rehash their ideas into something affordable, enjoyable, and usable for most people.
- nomel 4y ago> surprising that they’re failing constantly at shipping real world products. By what metric? Quest 2 sold better than the Xbox [1], more than 10 million units [2]. It’s the number 1 PCVR headset [3], almost 2x usage of Valve Index. 1. https://www.androidcentral.com/gaming/virtual-reality/quest-2-units-sold-spring-2022 https://www.androidcentral.com/gaming/virtual-reality/quest-... 2. https://www.theverge.com/2021/11/16/22785469/meta-oculus-quest-2-10-million-units-sold-qualcomm-xr2 https://www.theverge.com/2021/11/16/22785469/meta-oculus-que... 3. https://uploadvr.com/may-2021-steam-hardware-survey/ https://uploadvr.com/may-2021-steam-hardware-survey/