3 ms·
Many Thanks. If I understand the OpenAL spec right, there are alternative attenuation models, inverse square as well as exponential decay. Do you have any poi
by ucee054 15y ago
Many Thanks.
If I understand the OpenAL spec right, there are
alternative attenuation models, inverse square as
well as exponential decay.
Do you have any pointers where I can find under
which circumstances which model is valid?
I can't see anything on the spec or the IASIG PDF.
- kstenerud 15y agoExponential is the most "correct", but often it doesn't actually sound good in a game, so people will opt for inverse distance or even linear. Basically, it comes down to experimentation in your particular environment and deciding which model "sounds" best.
- ucee054 15y agoMany Thanks