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You'd definitively be interested by the ryg[1] series on the graphic pipeline. It goes in details about how bits get to the GPU and how the GPU handle them. The
by nicopappl 4y ago
You'd definitively be interested by the ryg[1] series on the graphic pipeline. It goes in details about how bits get to the GPU and how the GPU handle them. The author writes that using a 3D graphics API is a prerequisite. To the contrary, the series itself is great to get a grasp on things and not feel completely alienated by 3D graphics APIs if you ever decide to use one in the future. It's fairly old (2011) but I still see it recommended as a relevant resource today.
[1] https://fgiesen.wordpress.com/2011/07/09/a-trip-through-the-graphics-pipeline-2011-index/ https://fgiesen.wordpress.com/2011/07/09/a-trip-through-the-...
- matheusmoreira 4y agoThanks!