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> High-res textures are a different thing, since they actually have to be painted. Ah, I want to clarify again—I was imagining the developers already had highe
by Wowfunhappy 4y ago
> High-res textures are a different thing, since they actually have to be painted.
Ah, I want to clarify again—I was imagining the developers already had higher quality original textures, which they had downscaled for release. The textures in Assassin's Creed II, for instance, have the look of images that were saved down to a lower resolution from larger originals. But I could be wrong, or even if I'm not, it might be less common nowadays.
As you say, the goal is to include things that only require computational resources at runtime (even an order of magnitude more).