3 ms·
This was a fantastic walk-through of the making of intro, including great descriptions of some Amiga tech and features, plus: quite the cute little intro! Remi
by unwind 4y ago
This was a fantastic walk-through of the making of intro, including great descriptions of some Amiga tech and features, plus: quite the cute little intro!
Reminded me a lot of some of the quick-shot productions me and my friends used to do back then! It was very satisfying to do these little single-screen things, sometimes in a single day/night, that were perhaps (eh) less about showing off massive technical chops (never my forte, especially not back as a teenager) and more about mood, sometimes humor, or simply just ... saying something. Then when the thing was done, you got to start spreading it by (of course) using your modem and uploading it to some choice bulletin board systems.
Amazing that Datagubbe (which by the way is translated by the author [1] as "old computer fogey" although I feel the Swedish word "gubbe" is really hard to translate well) wrote this in AMOS by the way, I used that a lot but mostly for tooling and general playing around, never for any released productions, they were always in assembly.
[1]: https://datagubbe.se/colophon/ https://datagubbe.se/colophon/
- mhd 4y agoYeah, I remember a lot of AMOS-hostility from Amiga developers back then. Did someone actually write demos/intros in it back then or would the collective wrath of the assembly programmers be too much? ;) (Along with AMOS, MUI was often a target. Quaint these days, given our current UI behemoths.)
- _the_inflator 4y agoAs the original author wrote, assembler is top level leet-ness. However, we aren't in our teenager years anymore and cannot spend holidays hacking our Amigas, so time constraint is a thing. To be honest, assembler coding was always tedious to say the least. Debugging, Gurus, just to name a few in inconveniences. This opened a chance for Amos. If you have a look at today's leet-ness, have a look a The Black Lotus. They do everything with a cross-development pipeline, they even forked Amiga UAE to streamline their process. TBL is really top notch Amiga coding, fantastic stuff. Amos and cross-development compile to machine code in the end. Besides that it is about easing things. For reference, here is Abyss' fantastic project: https://github.com/BartmanAbyss/vscode-amiga-debug https://github.com/BartmanAbyss/vscode-amiga-debug
- makach 4y agoAmos is very well known for having one of the best developer documentation that exists for the amiga machine. It's not a poor choice. Amos is still being developed by Francois Lionet. https://www.aoz.studio/the-aoz-story https://www.aoz.studio/the-aoz-story
- _the_inflator 4y agoI did not say that. I like Amos nowadays. However, it wasn't a serious choice for any of us working on demos or tools back then, even usage of Amiga C was uncommon. Same goes for Basic on C64. It is not that I dislike Basic. It simply the fact, that you get different results using assembler on C64.
- zozbot234 4y agoCross-development probably makes the most sense these days. Given that Rust and LLVM can already cross-compile for 68k, I wonder if anyone is planning to leverage the Rust embedded ecosystem to ease bare-metal development for these old machines (Amiga, Atari ST, 68k Mac etc.)
- rob74 4y agoWell, back in the day, when intros still fulfilled their original purpose of being added to cracked games, every byte that you could save counted. Most games already used the 880K available on an Amiga floppy pretty well, so the chances of finding an extra 64K for your intro were slim...
- techcode 4y agoIndeed it terms of view/emotions from "real programmers" towards AMOS - it was like Visual Basic <= v6. And in practice I recall it was also slow for doing things like bigger scrolling things - like isometric RTS map, SimCity ...etc