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Hi! thanks for checking it out :) I'm using Unity in C#, it really is the simplest way for a lone dev (asset store, tutos). I actually did not have to write n
by Nemrod67 4y ago
Hi! thanks for checking it out :)
I'm using Unity in C#, it really is the simplest way for a lone dev (asset store, tutos).
I actually did not have to write network code, Steam's Remote Play Together works very well nowadays (3 people can join remotely without having bought the game).
I did try networking in a previous iteration of that project, but it is very hard to pull off if you want to make the rest of the game as you noted :p
I bought most of the Art 10 years ago from a freelancer friend, and did the rest with my own means (with figurative tape and spit).
Although I did compose the whole OST by myself (around 45mn).