3 ms·
It’s a complicated physical and chemical process, so a “per pixel” LUT approach won’t get you there fully. Here’s a very interesting article from the developmen
by heisenzombie 4y ago
It’s a complicated physical and chemical process, so a “per pixel” LUT approach won’t get you there fully. Here’s a very interesting article from the development of “filmulator”, an open source film simulator.
https://github.com/mermerico/filmulator/wiki/How-Film-Works https://github.com/mermerico/filmulator/wiki/How-Film-Works
- derefr 4y agoThis is a really cool project. You should submit it as a toplevel post. (A shame there's no website / that the README doesn't embed images of example outputs, though.)