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Cool, congrats on the release! Can you tell us what game engine you used? I'm always impressed when someone releases a multiplayer game, let alone a co-op one.
by batmaniam 4y ago
Cool, congrats on the release! Can you tell us what game engine you used? I'm always impressed when someone releases a multiplayer game, let alone a co-op one. Was it hard to write all the networking/syncing code? Is your professional career in network programming? And did you do all the art yourself too, in addition to the marketing? If not, how did you go about picking an artist?
- Nemrod67 4y agoHi! thanks for checking it out :) I'm using Unity in C#, it really is the simplest way for a lone dev (asset store, tutos). I actually did not have to write network code, Steam's Remote Play Together works very well nowadays (3 people can join remotely without having bought the game). I did try networking in a previous iteration of that project, but it is very hard to pull off if you want to make the rest of the game as you noted :p I bought most of the Art 10 years ago from a freelancer friend, and did the rest with my own means (with figurative tape and spit). Although I did compose the whole OST by myself (around 45mn).