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Show HN: My one-man game Alcyon Infinity on Steam, roast me
I have been working on the prototype for 6 months,
and released it as Early Access on Steam two weeks ago for 2.99$ :)
Alcyon Infinity is a fast-paced bullet-hell with dynamic movement and crazy electro-neo-classical music.
Destroy hordes of ever-improving enemies and their Mothership. Up to 4 Co-Op players with Controllers.
As a one man studio it proved really hard to put on all the necessary hats to do everything from design to code to test and "marketing", without going crazy.
So please roast me, because I'm not sure I can tell what's good or not anymore XD
- themodelplumber 4y agoRoast you...? OK: I just watched the video. You're supposed to pick MIDI-style music OR brass & organ rock, not both!!! Sorry, that's all I could come up with...I surely missed the crazy electro-neo-classical music somewhere? And it wasn't really that bad, I admit I imagined I was listening to Astrid by The Encounter or something more my own style while browsing the rest of the screenshots. 4-player co-op at that price, this is pretty awesome, will check it out further for sure, thanks for sharing and definitely promote your work, I think it's a deal that will interest people and at the very least you have something to be proud of, gl.
- Nemrod67 4y agoThanks for checking it out :) I agree that the current trailer's music isn't the craziest thing I've produced, maybe I should go all-in :p here's another song that could fit that description better if you're interested <3 https://youtu.be/gcH4GFtSjmM?list=PL0SManLChlTNp7TjQ0GtziON-3yinnFJj https://youtu.be/gcH4GFtSjmM?list=PL0SManLChlTNp7TjQ0GtziON-...
- themodelplumber 4y agoOh yeah. That's way more along the lines of what I was thinking. Very nice, thanks for the link!
- batmaniam 4y agoCool, congrats on the release! Can you tell us what game engine you used? I'm always impressed when someone releases a multiplayer game, let alone a co-op one. Was it hard to write all the networking/syncing code? Is your professional career in network programming? And did you do all the art yourself too, in addition to the marketing? If not, how did you go about picking an artist?
- Nemrod67 4y agoHi! thanks for checking it out :) I'm using Unity in C#, it really is the simplest way for a lone dev (asset store, tutos). I actually did not have to write network code, Steam's Remote Play Together works very well nowadays (3 people can join remotely without having bought the game). I did try networking in a previous iteration of that project, but it is very hard to pull off if you want to make the rest of the game as you noted :p I bought most of the Art 10 years ago from a freelancer friend, and did the rest with my own means (with figurative tape and spit). Although I did compose the whole OST by myself (around 45mn).