3 ms·
What asinine reasoning. How dare they don’t spend thousands of manhours on an extremely tiny user base in the first iteration of their pro device.
by bergenty 4y ago
What asinine reasoning. How dare they don’t spend thousands of manhours on an extremely tiny user base in the first iteration of their pro device.
- mellosouls 4y agoAccessibility should be fundamental to production in professional organisations.
- bergenty 4y agoThis is not basic accessibility.
- WorldMaker 4y agoIt really is, though. For VR. Hand tracking and leg tracking are vital to people's senses of body in VR. It's part of the dumb excuse why Meta's avatars didn't even have legs for so long: without good leg tracking, seeing fake legs that didn't respond like their own legs was literally making people motion sick. More people can live with bad hand tracking, it won't quite yield the same motion sickness, but it's still one of the next most cited reasons people come out of VR sessions hating it ("I can't see my own hands 'right'") even before it's a communications issue that many people talk and gesture with their hands even before it's an accessibility communications issue that there are entire, common languages in use in the world by minority populations that heavily or exclusively rely on hand signs and arm movements. This seems pretty basic VR accessibility if you are expecting people to 1) not be sick/hate the experience, and 2) communicate with each other.