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I know you're joking, but I wish I had client-server support with xterm.js or something similar. I'd like to write MUDs (Multi-User Dungeon games) in C#...
by VikingCoder 4y ago
I know you're joking, but I wish I had client-server support with xterm.js or something similar.
I'd like to write MUDs (Multi-User Dungeon games) in C#...
- Cthulhu_ 4y agoiirc most MUDs use telnet, so any user can use whichever client they prefer - I'm sure there's ways to have xterm.js use telnet. There's this project that is a MUD using Telnet written in C#: https://github.com/cmackles/MudSharp https://github.com/cmackles/MudSharp
- VikingCoder 4y agoYes, thanks, I'm aware most MUDs use telnet, but in my opinion, that's a barrier to entry to most users. And thanks for the link, but it makes me sad to see a repro that was last updated 5 years ago. > I'm sure there's ways to have xterm.js use telnet. You have to have a server in-between to do straight telnet. (You can't do a vanilla TCP/IP connection from the browser.) So I'd like to have WebSockets + xterm.js taking the place of telnet + terminal... And then I'd like a .Net API that looks like curses, or like this GUI, or something... and that persists the console (like tmux or something), so if the user re-connects, they get their view restored "automagically."
- VikingCoder 4y agoOh, also... If I had this thing I want, I could also use it as a debug console for servers...
- airstrike 4y agoWhat we really need is a MUD that is fed through StableDiffusion -> NeRF and outputs a 3D map for you to play in https://github.com/ashawkey/stable-dreamfusion https://github.com/ashawkey/stable-dreamfusion