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When I first played UO back in ~1998 on a shard. I remember the first day, logging in, landing in Britian, there was a 'Newbie Dungeon' and I went in, and died.
by philliphaydon 4y ago
When I first played UO back in ~1998 on a shard. I remember the first day, logging in, landing in Britian, there was a 'Newbie Dungeon' and I went in, and died...
I thought holy shit this game blows.
A week later, the zone.com servers were down so I couldn't play AoE. So I logged into UO, and I just don't remember logging out again, I played for hours and hours. The sense of discovery, gaining items, skills, worrying about losing them and trying to be careful, but also trying to steal other peoples. It was a real fantasy.
I remember when the 'blues' had a war with the 'reds' because they were sick of PKing, so they opened portals to the red towns with ~100 people flowing in, lag following closely behind, and reds getting murdered everywhere. For a couple of hours they were just going everywhere in a giant group murdering all the red players as payback.
I've never found a game since that draws me in like UO did. Ever since WoW, everyone has been following more or less the same cookie cutter template for MMORPGS.
There's so much 'content' but the games are a grind to the end to get to end game content, that's it...
The lack of end-game content in UO made it good, PVP was more difficult, and there was risk/reward.
The best thing about UO was that if you didn't play for 3 weeks, you didn't fall behind your friends.
In WoW if you didn't play for 3 weeks you come back and its hard to play with friends, you end up being carried or neglected. Ashes of Creation is trying to solve alot of these problems tho. Fingers crossed that game turns out good.
- vijayr02 4y ago> I remember when the 'blues' had a war with the 'reds' because they were sick of PKing, so they opened portals to the red towns with ~100 people flowing in, lag following closely behind, and reds getting murdered everywhere. For a couple of hours they were just going everywhere in a giant group murdering all the red players as payback. Interesting that art imitates life: https://en.m.wikipedia.org/wiki/Sicilian_Vespers https://en.m.wikipedia.org/wiki/Sicilian_Vespers https://en.m.wikipedia.org/wiki/Asiatic_Vespers https://en.m.wikipedia.org/wiki/Asiatic_Vespers In both cases a group with a grudge decided to massacre the other over 1 day. From the second link: > The massacre was planned scrupulously to take place on the same day in several major towns and cities with large Roman populations scattered across Anatolia: Ephesus, Pergamon, Adramyttion, Caunus, Tralles, Nysa, and the island of Chios.
- andrepd 4y ago> I've never found a game since that draws me in like UO did. Ever since WoW, everyone has been following more or less the same cookie cutter template for MMORPGS. Absolutely. WoW made such incredible truckloads of cash that I became the benchmark for what an "MMORPG" was supposed to be. Almost all such games in the post-WoW era, espacially in that period about 2005-2012, followed the same template. Which is a real shame because an MMO with a real sense of exploration is still one of the most amazing experiences I had in front of a computer screen.
- tapland 4y agoThe Classic WoW re-release was very fun and had a lot of the old feeling of exploration still in there. Possibly because a lot of players went into it with the goal of reliving the old launch. Not sure how it's gone with the classic expansion releases
- idiotsecant 4y agoPlaying aoe on zone, dang we're old