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One thing I didn’t like about UO was the ability to travel instantly from one place to another through the use of runes. I feel like if that feature had been r
by xwdv 4y ago
One thing I didn’t like about UO was the ability to travel instantly from one place to another through the use of runes.
I feel like if that feature had been removed, it would make locations and travel far more significant.
I remember sailing the seas with my boat and the sense of exploration I had by visiting islands few people had been to.
I also feel like there should have been consequences for logging out in the wilderness, perhaps a strong chance of waking up to some monster encounter and with less than half your HP when you log in. This would incentivize people to seek towns or homes or at least use the camping skill.
I think UO really shines when you lean into hardcore elements.
- pull_my_finger 4y ago> One thing I didn’t like about UO was the ability to travel instantly from one place to another through the use of runes. I think in concept that's a good idea and would create some interesting situations, but I imagine it would get super old real quick. There were already people taking advantage of those ideas, i.e. PKs hanging out at the cross roads, and vendor shops being placed in high traffic locations. When you started the game, assuming you didn't have some IRL benefactor gift you stuff beyond your level/ability, you usually did start as a pedestrian having to walk and use moongates to travel. I personally thought filling your first runebook was a rite of passage and gave me a sense of accomplishment.