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Related: a GDC 2018 presentation with Richard Garriott and other people from the UO dev team sharing stories from UO's early days: https://www.youtube.com/watc
by cpeterso 4y ago
Related: a GDC 2018 presentation with Richard Garriott and other people from the UO dev team sharing stories from UO's early days:
https://www.youtube.com/watch?v=lnnsDi7Sxq0 https://www.youtube.com/watch?v=lnnsDi7Sxq0
- wolfhumble 4y agoInteresting :-) Seems like the word 'shard' when used to define splitting up DB's etc. on different servers, actually originates from this game: https://www.youtube.com/watch?v=lnnsDi7Sxq0&t=1490s https://www.youtube.com/watch?v=lnnsDi7Sxq0&t=1490s
- andrepd 4y agoThose GDC postmortem talks have some absolute gems.
- philliphaydon 4y agoWow, they seemed to have really creative. - Sharding - Paid early access - Pre-paid game time in a box Really pioneers of the gaming industry it seems.