3 ms·
I love this. Another way to 3D-ize a 2D (sidescrolling, platform) game, if someone wants to take it as inspiration: rather than assume the (infinitely thin) 2D
by bscphil 4y ago
I love this.
Another way to 3D-ize a 2D (sidescrolling, platform) game, if someone wants to take it as inspiration: rather than assume the (infinitely thin) 2D plane of the game to be 1 pixel thick, assume that everything in the 2D plane has infinite depth.
Because of perspective, this will look very different than 1 pixel stretched horizontally, which is what this game does. In fact, with a little shadowing and applying the object textures to the z-y axes of the object rather than the x-y axes, I expect many 2D games would actually be playable like this. I think the results would be bizarre, but extremely fun for fans of the game.