3 ms·
I wonder if I still have my prototype somewhere, exactly the same thought.. We humans exist in 3D space, yet perceive the world in 2D (with some additional dept
by dusted 4y ago
I wonder if I still have my prototype somewhere, exactly the same thought..
We humans exist in 3D space, yet perceive the world in 2D (with some additional depth perception added).. Sooo.. our perception is 1 dimension less.
If someone were to inhibit only 2 dimensions, they'd perceive one dimension less, so 1D. Now, to translate that back into something a human could see, it'd just be... bands.. My engine had the bands extend the entire width, but same thing.
I also made a 1D version, where you.. yes, move along a single axis, and your perception is thus 0 dimensions, simply a point (extended to fill the entire screen) that changed brightness.
I also made another one were you were a a typical 2D platformer character, but with the ability to rotate around your own Y axis, so the levels were fully 3D environments, and it sliced a plane through the world with the origin being the player character. You had to turn around yourself a lot to get an idea of the environment.