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VR is going to be a niche product even for gaming. It's fun and definitely a novel experience, but onerous for extensive use. It's way easier to sit in a comfor
by boh 4y ago
VR is going to be a niche product even for gaming. It's fun and definitely a novel experience, but onerous for extensive use. It's way easier to sit in a comfortable chair and play on a traditional machine--particularly for any lengthy game (it's also cheaper and has more to offer).
The myth of the "killer app" just assumes progress is inevitable regardless of practical utility. No one needs "immersion" for a zoom call. The awkward, and not completely comfortable, VR sets are acceptable when you're doing something fun but--and I can't stress this enough--completely demoralizing when you need to put it on to "immerse" yourself in the banal confines of a business meeting.
Investors pretty uniformly don't have high hopes for what seems to be a desperate Hail Mary for a company that's no longer capable of organic growth. Meta just doesn't have enough time to cultivate a Meta-verse with enough adopters to stall its decline. I'm sure there will be benefits to this research but the level of optimism we're getting from Meta is more hopeful than reasonable.
- tenpies 4y agoI agree, although I'm really curious about what the post-Zoomer generation does with VR. Our media and how we interact with it has only ever trended in one direction: higher bandwidth. The generation that grew up with oral tradition loved the written word. The generation that grew up with the written word loved the printing press. The generation that grew up with the printing press loved photos. The generation that grew up with photos, loved videos. What will the generation that grew up with video love? It certainly seems limiting if they settle for merely a higher resolution, FPS, or better sound quality.