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> If I'm on a Zoom call with 8 other people and the conversation shifts to something that doesn't concern me, I can bring up a code editor and continue hacking
by alkonaut 4y ago
> If I'm on a Zoom call with 8 other people and the conversation shifts to something that doesn't concern me, I can bring up a code editor and continue hacking away at something without advertising that to my colleagues.
Isn’t this one of the reasons face to face meetings are more effective? Your colleagues in a physical meeting can see and react to expressions of others, which makes the conversation more likely to stay on track.
If VR meetings don’t solve the “disconnected feeling” problem of talking-video-heads meetings then it’s just a worse form of talking -video-heads meetings. Just being an avatar in 3D doesn’t significantly improve anything, something else must also fundamentally improve. It has to feel like “being there” to improve the quality of meetings. I’m not saying I think VR will solve that problem, but who knows.
- bombcar 4y agoMeetings that need to be done are more effective face to face. But something like 80-90% of meetings don't qualify, and in those cases zoom is a godsend.
- imiric 4y agoThe tech is still too young. I imagine future headsets will be able to stream a face capture and map it onto the VR avatar in real time. Eye tracking is already becoming mainstream, so face tracking is the next logical step. Google's Project Starline is really impressive and seems to be progressing. If that could be made to fit on a headset, using perspective distortion like on the new iPhones, then you could presumably capture expressions. Or just by using an external camera, and overlaying the eye tracking feed to remove the headset. It doesn't sound so far fetched.