4 ms·
If one day the next-gen avatars are so realistic, would you say the same? The whole point of VR/AR/MR is to push the boundaries of immersive virtual worlds that
by elisbce 4y ago
If one day the next-gen avatars are so realistic, would you say the same? The whole point of VR/AR/MR is to push the boundaries of immersive virtual worlds that eventually reach or even exceed the realism of the physical world. 20 years ago the 3D first-person shooter games were laughable and you can say the same "what's the point of building a 3D first-person game with this janky graphics and slowass computer? We should stick to 2D." Now look at what we have today.
- kortilla 4y ago> say the same "what's the point of building a 3D first-person game with this janky graphics and slowass computer? We should stick to 2D." But it was even fun and entertaining then. Quest is not.
- chihuahua 4y agoNot to nitpick, but Doom was launched 29 years ago. And it was pretty good, not janky. And by a strange twist of fate, the same John Carmack of Doom fame is working on Quest-related stuff today. I'm inclined to pooh-pooh Meta's VR efforts, but John Carmack is not a fool.
- md5madman 4y agoHow do you exceed the realism of the physical world? Isn't it perfect realism?
- zkldi 4y agoQuake was an immediate huge success and lay the groundwork for almost all future 3d FPS games. VR is not in the early days.