6 ms·
This whole thing screams "What problem does this solve?" It doesn't solve the lack of real face-to-face communication from remote work, I'd argue it's way wors
by MSFT_Edging 4y ago
This whole thing screams "What problem does this solve?"
It doesn't solve the lack of real face-to-face communication from remote work, I'd argue it's way worse because now you're face-to-face with a bad simulation of a face.
Are displays particularly bad for zoom meetings? Is having something hanging off your face, hurting your neck better? Probably not.
Tech has moved way past actually solving problems and this is the best screaming example.
- randoglando 4y ago> It doesn't solve the lack of real face-to-face communication from remote work, I'd argue it's way worse because now you're face-to-face with a bad simulation of a face. For now, it's a bad simulation. But, this needs to be thought of on a 5-10 year scale. Might still be useless, but can't judge it on a 1 year scale.
- muglug 4y ago> can’t judge it on a 1 year scale. Facebook wants us to, though. This isn’t a lab demo that they’re showing us — it’s meant to be a product you can use today.
- randoglando 4y agoGood point, that's where I think they are screwing up. Making this their centre of attention.
- Minor49er 4y agoWhy not? Previous attempts at VR have not kept up their momentum for that long
- randoglando 4y agoThis is the most money & investment that has ever been put into VR by a single company by far.
- Kye 4y agoVRChat seems to be holding up well.
- ac29 4y agoVR was not invented in 2021. Hell, I remember trying it out in the 90s.
- elisbce 4y agoIf one day the next-gen avatars are so realistic, would you say the same? The whole point of VR/AR/MR is to push the boundaries of immersive virtual worlds that eventually reach or even exceed the realism of the physical world. 20 years ago the 3D first-person shooter games were laughable and you can say the same "what's the point of building a 3D first-person game with this janky graphics and slowass computer? We should stick to 2D." Now look at what we have today.
- kortilla 4y ago> say the same "what's the point of building a 3D first-person game with this janky graphics and slowass computer? We should stick to 2D." But it was even fun and entertaining then. Quest is not.
- chihuahua 4y agoNot to nitpick, but Doom was launched 29 years ago. And it was pretty good, not janky. And by a strange twist of fate, the same John Carmack of Doom fame is working on Quest-related stuff today. I'm inclined to pooh-pooh Meta's VR efforts, but John Carmack is not a fool.
- md5madman 4y agoHow do you exceed the realism of the physical world? Isn't it perfect realism?
- zkldi 4y ago
- Firmwarrior 4y agoIt's not a bad simulation, though. It gives your monkey brain the visceral feeling that you're in the same room with these other people
- yuliyp 4y agoThe problem isn't that I don't feel like I'm in the same room with the other people, it's that I can't look around the room and understand what the vibe is, or make eye contact with someone else to communicate something.
- csallen 4y agoYou can though? At least I've had the experience of making eye contact. As for vibe, the tech is getting better for recognizing facial expressions, so that's just a matter of time. Spatial sound makes "local conversations" possible, where people sitting near each other can talk while other people in the room talk, and you get the effect of a buzz of conversation, which can't happen on Zoom. And ofc avatars face wherever their users would like, so you can tell when everyone is focused on the speaker vs doing their own thing.
- whywhywhywhy 4y ago> Are displays particularly bad for zoom meetings? The bandwidth of the conversation is a fraction of that IRL, gestures, mannerisms and directional audio allow multiple levels of communication and meetings are literally over twice as fast as a zoom call where only one person can communicate at once and every interaction has a perceptible delay. Will VR solve this? Remains to be seen, but Zoom calls are bottom of the barrel in terms of communication and I'd literally rather wait a day and have the conversation IRL these days if that's an option.
- rbanffy 4y ago> This whole thing screams "What problem does this solve?" I know! Let's put it on the Blockchain! /me ducks
- outworlder 4y ago> hurting your neck better? Modern headsets are pretty light and the weight is balanced. They aren't going to hurt your neck. This tells me you haven't actually used one. We can complain that they are still bulky, that putting on and removing is not as seamless as it should be, that they can get hot and sweaty, that resolution is still not there, and many other things.
- asix66 4y agoTrue. This does feel like it's caught somewhere between the future (electric cars) and a solution looking for a problem (self-driving cars). Until an VR/AR/MR solution builds on productivity as a tool I think its market adoption will remain niche. I fear inevitably it will incorporate user addiction and behavior modification to promote data extraction. It’s at that point any usefulness it had as a tool evaporates.
- numbchuckskills 4y ago