3 ms·
You're right of course, for VR specifically, it's insufficient, but for XR/AR, there are many more applications where it fits. I guess that when we also get phy
by tmikaeld 4y ago
You're right of course, for VR specifically, it's insufficient, but for XR/AR, there are many more applications where it fits. I guess that when we also get physical scans of real objects, streamed live to others, it will make quite a difference.