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> If I'm on a Zoom call with 8 other people and the conversation shifts to something that doesn't concern me, I can bring up a code editor and continue hacking
by helen___keller 4y ago
> If I'm on a Zoom call with 8 other people and the conversation shifts to something that doesn't concern me, I can bring up a code editor and continue hacking away at something without advertising that to my colleagues. But if I started in VR, I'm basically stuck there.
This is simultaneously a criticism and a big selling point
- fortuna86 4y agoNot for employees. In fact, I can't see a single reason why workers will want VR environments for remote work.
- headsupftw 4y agoThey can easily provide a feature where the employee could flip a switch and temporarily (semi?) hide herself, signaling that she is currently occupied with something else. Yes, in a Zoom setting, she doesn't have to broadcast that. But that's just cheating.
- fortuna86 4y ago> They can easily provide a feature where the employee could flip a switch and temporarily (semi?) hide herself, signaling that she is currently occupied with something else. That's like saying "you could just start doing something else" during an in-person meeting. We all decided that's not ok, so why would we be granted an exception in a VR setting ?
- headsupftw 4y ago"We all decided that's not ok". And we also all decided it's ok to start doing something else in a Zoom meeting, because nobody will notice anyway?
- fortuna86 4y agoYes the whole point of VR is to command your entire attention the same way as if you were physically in a room. The pro-VR crowd (basically limited to anyone getting paid to work on it for Meta) thinks this will replicate the benefits of in-person work. Everyone else sees it as replicating the drawbacks of in-person work.