3 ms·
I think there needs to be a few things solved: 1. The lenses. Fresnel lens are a pain, if you aren't dead centre of the headset slips because of sweat, you get
by imdsm 4y ago
I think there needs to be a few things solved:
1. The lenses. Fresnel lens are a pain, if you aren't dead centre of the headset slips because of sweat, you get blurriness.
2. The weight. I have a Quest 2, and while light, it's still noticeable, and I definitely wouldn't want to work on it.
3. Resolution. You're trying to replace IRL UHD Human Vision, a resolution of 1920 x 1832 isn't going to cut it.
I enjoyed the stuff I tried in VR when it was novel, but mostly now it sits on the side, doing nothing. It just didn't hold my attention for long enough.
- modeless 4y agoGood thing Quest Pro improves on all of those things. (Technically not weight, but weight distribution which is huge).