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In my college days the filtering started because half of the IT students were playing World of Warcraft from the school network. Which obviously triggered a cat
by zorr 4y ago
In my college days the filtering started because half of the IT students were playing World of Warcraft from the school network. Which obviously triggered a cat and mouse game of introducing new blocking measures and trying to get around it. When we were not trying to get WoW to work we were busy showing off our Compiz rotating desktop cubes. Those where the days.
- barkingcat 4y agoIn those days, the profs were the ones playing the video games. They were "testing the newly pulled fibre optics" by trying to saturate it with Wow, Diablo, Counterstrike, Doom, Quake, etc. They would book the computer labs of 60+ computers and tell everyone to boot up a copy of (ahem pirated) Half Life and get everyone one on games and then run a traceroute/ping/packet trace, etc to measure what was happening. Those were the days...
- sandos 4y agoGames generally use very little bandwidth so that was not a clever test imo... :)
- corobo 4y agoGames tend to need low latency though, so it's not a dumb test.
- int_19h 4y agoDR-DOS / Novell DOS actually shipped with a basic multiplayer space sim (https://en.wikipedia.org/wiki/NetWars https://en.wikipedia.org/wiki/NetWars) in the box, with the official explanation for its existence being "to test network topology and configuration".