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I'm pretty confident this has more polygons and higher resolution textures than a gameplay scene in Final Fantasy XII. Those models had 256x256 textures and 150
by squeaky-clean 4y ago
I'm pretty confident this has more polygons and higher resolution textures than a gameplay scene in Final Fantasy XII. Those models had 256x256 textures and 1500 polygons total per character. Just the glasses virtual-Carmack is wearing are probably pushing 200+ polygons when they could be 3 quads and a clever texture. I was going to think maybe they wanted to avoid using transparency in their textures, but he's standing in front of a large virtual glass door.
But still I agree with the other commenters, they should have gone MORE cartoony and more simple. This is just a simultaneously creepy and goofy middle-ground.