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It's not the number of polygons that is the problem, its how they are arranged. They need to hire an better Art Director. They could take some polygons out of
by jay_kyburz 4y ago
It's not the number of polygons that is the problem, its how they are arranged.
They need to hire an better Art Director.
They could take some polygons out of the glasses and give the characters legs at least!
Update: They are a actually doing a lot there. The lips and eyebrows are moving. It has skinned animation. When I started in the industry we were designing characters that would inanimate without skinning, everything was static like a wooden puppet.
- nomel 4y agoSee the keynote for the resin for the lack of legs, and the new avatars coming soon.