3 ms·
Same experience with the Quests about 2D capture. If you allow video capture to kick in, rendering resolution is lowered, the devices struggle to maintain prope
by FrostKiwi 4y ago
Same experience with the Quests about 2D capture.
If you allow video capture to kick in, rendering resolution is lowered, the devices struggle to maintain proper frame rate, Asynchronous reprojection kicks into high-gear.
It's really a hardware limitation of those mobile SOCs, but pretty embarrassing none-the less.
- deleted 4y ago[deleted]