4 ms·
> I think it's much more a facet of limited performance (as mentioned in the talk itself) on these platforms rather than anything else. VRChat avatars have per
by loud_groan 4y ago
> I think it's much more a facet of limited performance (as mentioned in the talk itself) on these platforms rather than anything else.
VRChat avatars have personality. On hardware now 6 years old.
People are reacting to the lack of personality, not the lack of immersion.
- onepointsixC 4y agoOn PC hardware. This looks like it was built from the ground up for Quest and have a ready to customize one for each user instead of a painstakingly hand crafted one created in blender.
- Karrot_Kream 4y agoMost VRChat avatars need PC to run and still cause instability on lower end PCVR setups. Quest can't even render them half the time.
- numpad0 4y agoIIUC, users have to specifically upload a mobile version for VRC on Quest to display an avatar, rather than it trying and failing by chances. It's files missing or present difference.
- Karrot_Kream 4y agoHm interesting, when I'm in VRC on Quest I see low poly avatars (haven't compared with the exact experience on PCVR mostly because if I have the Quest on I'm going to use the Quest) so I figured it was some sort of graceful degradation, but guess I'm wrong.