2 ms·
Legs are hard. The headset he’s wearing can’t see his legs reliably. It’s just the physics of what can be seen from there. Add to that, inverse kinematics to
by dagmx 4y ago
Legs are hard.
The headset he’s wearing can’t see his legs reliably. It’s just the physics of what can be seen from there.
Add to that, inverse kinematics to lock the legs to the floor is expensive to compute (when you’re dealing with such a small frame budget)
They did announce legs support in the keynote though.
- tomcam 4y agoI never thought inverse kinematics would be the explanation, and it’s totally obvious in retrospect. Thank you so much. TIL
- jayd16 4y agoIts not exactly IK compute. It has more to do with it looking decent than the pure compute. There's no shoulder hip or leg tracking so its really not easy to figure out what the legs should be doing.