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Bone Lab[1] also runs on the Quest and looks infinitely better. [1]: https://www.oculus.com/experiences/quest/4215734068529064/ https://www.oculus.com/experien
by cmovq 4y ago
Bone Lab[1] also runs on the Quest and looks infinitely better.
[1]: https://www.oculus.com/experiences/quest/4215734068529064/ https://www.oculus.com/experiences/quest/4215734068529064/
- ZephyrBlu 4y agoThat looks like a really cool game :D. Carmack mentions a couple of things that might explain the difference in graphics at 20min. TLDW: Horizons is optimized for UGC and being dynamic. Horizons stuff isn't built in modelling tools by professional modellers.
- cmovq 4y agoI get that, but Bone Labs is developed by a small indie studio. It's hard to believe Meta can't make a decent looking VR experience with the amount of resources they have available. Point is, the hardware is clearly capable and is not the reason why their metaverse looks bad.
- ZephyrBlu 4y agoIf they made it like a game it seems like they probably could make the experience better. I have no knowledge of 3D modelling, but a focus on UGC seems like a big impediment to higher quality assets.
- onepointsixC 4y agoTo be fair, the actual latest stuff does look much better [1], it looks like Carmack is using an older build. I think one of the things that's being overlooked here is scale. I've made VR Maps which pushed fidelity and the problem you have is the size absolutely explodes. Meta is intent on having automagically generated unique avatars for each user, the size of which at the scales of Meta would become astronomical. https://youtube.com/watch?v=hvfV-iGwYX8&feature=share&si=EMSIkaIECMiOmarE6JChQQ&t=3363 https://youtube.com/watch?v=hvfV-iGwYX8&feature=share&si=EMS...