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It does look goofy, doesn't it? Like an elaborate joke. I'm not trying to shit on people's hard work, but it all looks so, I don't know.. bland and not interest
by Keyframe 4y ago
It does look goofy, doesn't it? Like an elaborate joke. I'm not trying to shit on people's hard work, but it all looks so, I don't know.. bland and not interesting AT ALL. Like Second life meets that playstation thing, but even worse somehow.
- tomrod 4y agoSometimes good work needs to be shit on in a constructive way. This is bloody awful quality in visual quality and marketing. You want to show something that works well. This... this does not "work", let alone well.
- jabroni_salad 4y agoI'll happily spend an evening watching vrchat shenanigans or 2.5D vtubers but this thing just goes so far beyond 'corporate inoffensiveness squeezed the soul out of it'. It's like the developers actively disdain their own work.
- kwertyoowiyop 4y agoGames have Art Directors. From the evidence, Meta doesn’t have any.
- p1necone 4y agoIt seems more likely to me that they have art directors, they're just the same ones that design the weird corporate advertising art with the tiny heads. It's very "safe" for lack of a better word. Safe works when you're selling productivity software, but not when the product is (partially) the art/design/environment.
- kwertyoowiyop 4y agohttps://knowyourmeme.com/memes/subcultures/corporate-art-style https://knowyourmeme.com/memes/subcultures/corporate-art-sty... <shiver>
- dagmx 4y agoMeta actually does have several really great art directors who’ve done great work in other industries. However talking to the folks there, it’s very much an engineering project manager led environment, and there’s just no value on good art direction. You can have the best of the best but you need to put them to good use, and Meta clearly isn’t.
- kwertyoowiyop 4y agoThat sounds truly painful for all the creatives involved. They must be either sad or disengaged. This is obviously a whole different ball of wax than making a copy of TikTok or whatever else they decide to clone, so you just cannot set priorities or judge quality the same way.
- dagmx 4y agoIt’s sad on a creative level but from a career perspective, many of my friends (from when I worked in film) are earning multiples of what they earned previously, and are doing less work at the same time. So it’s easy to just give in and do the lowered task at hand rather than fight for the high end work they were hired to do.