3 ms·
Those are all already fixed, or easily fixable. Nausea only occurs (as far as I can tell) when the motion you see in the headset doesn't match your motion in r
by Ajedi32 4y ago
Those are all already fixed, or easily fixable.
Nausea only occurs (as far as I can tell) when the motion you see in the headset doesn't match your motion in real life. That's not a problem for a simulated desktop experience.
Sweaty forehead typically only occurs if you're getting a work out in VR, which wouldn't be a problem for office work. But for those who have that issue even when not exercising it seems easily solvable with better ventilation. Hardly an impossible engineering challenge.
Neck cramps are solvable by balancing the weight on your head better. Quest Pro has this.
Disconnection from the world is solved by high resolution video passthrough. Quest Pro has this.
Visual accessibility is solved by prescription lens inserts. That's been a thing since the Rift 1.
- patrec 4y ago> Disconnection from the world is solved by high resolution video passthrough. This one will go into my treasure trove of HN quotes.
- fomine3 4y agoTo be fair, hearing aid is a similar device now used
- adastra22 4y agoIt completely missed the point though, by a mile.
- Ajedi32 4y agoI took the point as being that you can't see your physical surroundings, so you don't know what's going on outside the headset. Passthrough solves that, at least when it's turned on (which for office work it almost always would be). If we're talking about disconnection from the world in a more abstract sense then I agree passthrough doesn't solve that. But that's not really a problem unique to VR either.
- adastra22 4y agoMe being able to see my wife when she comes in the room, or my kids playing in the room next door is only half the issue. They need to be able to see, and emotionally connect with my face without me having pull off all my gear every time something needs to be said or confirmed. They need to feel like I'm not off in my own separate world, and I don't want to feel that either. As a parent and a work-at-home spouse, and even just as a company founder I'm always multitasking at every given moment. And that means juggling things in the real world as well as the virtual.
- adastra22 4y agoThat doesn’t match my experience. I know that’s not very objective, but that’s the best I can give you here. Just putting on a VR headset, makes my head sweaty within a minute or two, even when I’m just sitting down and doing nothing strenuous. Just different biology I guess I generally don’t like wearing hats for the same reason, it makes my head and hair, sweaty. Speaking of hats, I generally don’t like wearing construction hard hats either, because it makes my neck sore at the end of the day. And that’s just having a little bit of balanced weight on the top of my head. Balancing isn’t the issue, it’s a higher center of gravity, especially when you rotate the head as you are prone to do in VR. Nausea I get consistently, no matter what I am doing. Even if stationary, any bit of lag can cause nausea. I can’t imagine doing development work and not causing the machine to lag a little bit here and there, when I run a test, suite or something. Thankfully for me, it’s only mild, but if I were to do this, all day would be a large impact on quality of life. I don’t wanna spend half my day mildly nauseous. And all of this only so that I don’t have to have a couple of high resolution monitors on my desk? I just really don’t get it. It’s a solution in search of a problem.
- veidr 4y agoI don't doubt that your experience is valid, but it's not everyone's. For instance, I use the old busted Quest 2 headset every single day, and I don't get any nausea, or neck soreness. (I do definitely get the sweaty head, though. Largely because I use a boxing exercise app with it, which gets really sweaty, but in non-exertion use cases, too. (I also tend to sweat in hats and over-ear headphones.) The sweat problem will gradually get better over time, as headsets get lighter and more breathable. Unlike a lot of VR enthusiasts, though, my own interest is almost exlcusively in replicated an expansive, multi-monitor setup for sofware engineering. Why? I have an XXL desk from GeekDesk with 3 large high-res monitors. It's fantastically productive. So much so that it makes working on a laptop, or even a desktop with only 1 monitor, super annoying. But I want to be able to take that workspace with me. (Even to work; I work at home mainly and when I do go into the office and get stuck with a single busted-ass low-res 4K display, it sucks. But I want to take my workspace other places, too.) I'll put up with some minor annoyances, like sweat, to be able to do that. In your case, it sounds like they will need to solve more problems to make it usable — or you might just decide to stick with a real desk and monitors, and that portability isn't worth the tradeoffs.