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So, here's an example of what is confusing me: > 37% greater pixels-per-inch. And 1.3x larger color gamut > Full-color mixed reality, with resolution 4X highe
by aeturnum 4y ago
So, here's an example of what is confusing me:
> 37% greater pixels-per-inch. And 1.3x larger color gamut
> Full-color mixed reality, with resolution 4X higher compared to Quest 2
How can the resolution be both 4x higher and have only 1.37x the pixels per inch? Those number seem out of sync.
> slimmed down the optical stack by over 40% compared to Quest 2
What does this mean for me? Is it literally slimmer? Are the screens closer, or are there fewer (but thicker) lenses between me and the screens? I have no idea.
> Real-time expression tracking
Is this...running all of the time? Is it an option that developers can use? Is this running on the main processor? On a co-processor?
> XR2+ processor that delivers 50% more power
I did miss this line!
This processor was announced today, in concert with the Quest. One can make informed guesses about how this differs from the existing XR2[1], but it strikes me as odd to announce a new model with additional capabilities that also is using a new SOC without being specific.
[1] https://www.qualcomm.com/products/application/xr-vr-ar/snapdragon-xr2-5g-platform#Overview https://www.qualcomm.com/products/application/xr-vr-ar/snapd...
- lostsock 4y ago> 37% greater pixels-per-inch. And 1.3x larger color gamut Is referring to the display resolution inside the headset > Full-color mixed reality, with resolution 4X higher compared to Quest 2 Is referring to the camera resolution on the outside of the headset > slimmed down the optical stack by over 40% compared to Quest 2 The are using a new technology, pancake lens, giving effectively the same (or better?) performance but taking less space to do so. > Real-time expression tracking You can turn it on or off as a user. I don't know if they've optimised it to only "run" when the software you're interacting with is setup to use it or not.