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Counting integrated graphics, it might have a lower market share. But when it comes to discrete graphics (which most people on the gaming scene, including all t
by capableweb 4y ago
Counting integrated graphics, it might have a lower market share. But when it comes to discrete graphics (which most people on the gaming scene, including all the other sectors, actually run), nvidia has 83% of the market share according to [1].
Going by public information(https://nvidianews.nvidia.com/news/nvidia-announces-financial-results-for-second-quarter-fiscal-2022 https://nvidianews.nvidia.com/news/nvidia-announces-financia...), "graphics" is still the majority of their income at about 58% (other part being "Compute & Networking" at 42%). However, "graphics" also include "the Quadro/NVIDIA RTX GPUs for enterprise design, GRID software for cloud-based visual and virtual computing, and automotive platforms for infotainment systems.", none of which are gaming use cases. Question is if those represent more than 10% of the "graphics" revenue or not.
My guess is yes. And even if 1% of consumer graphic cards are being sold for the non-gaming use cases, it seems pretty clear that the demand in the non-gaming use cases seems even bigger than gaming ones.
Also note that from the press release linked above, there are only a few lines dedicated to gaming. The rest is all about non-gaming use cases.