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This is pretty much exactly what I was going to say. I think it's a gimmick for now, but as soon as the pixel density gets high enough it becomes more interest
by donmcronald 4y ago
This is pretty much exactly what I was going to say. I think it's a gimmick for now, but as soon as the pixel density gets high enough it becomes more interesting.
> Two and a half is being able to navigate without a mouse and keyboard, and preferably no peripherals, but I think I'm able to wait for that.
I can't imagine that. I think it'll end up being a normal desk, mouse, keyboard painted into the VR world by using the passthrough cameras.
Something else I've noticed when I put on my Quest 2 is the lighting. I don't like the way the lights in my office feel like they glare in my eyes. Putting on the Quest 2 and hitting a virtual environment gives the feel of indirect lighting and I find it much more comfortable. It's like being outside.
That comfort doesn't last very long, but if I could get away with it for 2h at a time, and have high DPI virtual screens, I think I'd at least try a virtual office.
They also need to make it so I can drink a cup of coffee with the headset on or the whole thing is DOA. Lol.
- School-Cotton 4y agoThere is no a priori reason to believe that the pixel resolution will ever be that high. Not all technology we can imagine is actually possible.
- silentwanderer 4y agoPixel density high enough for acceptable text is already possible, just prohibitively expensive. See Varjo's headsets, for example - at the center of the display they have 70 pixels-per-degree (for comparison the Quest 2 has about 20).
- nomel 4y ago> high enough for acceptable text is already possible I don't understand this. I code and read in VR almost every day. With proper aliasing, it's extremely acceptable as is. Font characters per degree has to be increased, of course, but Quest 2 is about the same as a 720p virtual monitor. Have you tried reading in VR?
- int0x2e 4y agoI actually think pixel density is one of the easier battle to win. Getting a cheap, lightweight, strain-free device to users is the real requirement. For now, I can't handle more than ~30 mins with any VR/MR/AR device, but if I can actually wear one for several hours and be productive using one - I will be convinced we've turned the corner on this tech.
- als0 4y ago> That comfort doesn't last very long Low resolutions aside, headsets are still way too heavy and bulky, at least in my experience. Some even get quite hot. I can imagine that the weight and heat could be solved over time, but the bulkiness seems like a very big hurdle. When using lenses you need the distance, so it's hard to see how we can miniaturize headsets without a brand new technological innovation.
- zmmmmm 4y ago> They also need to make it so I can drink a cup of coffee with the headset on or the whole thing is DOA. Lol. seriously ... i reckon its half the reason the Quest Pro is shipping without a lower face block by default.