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Tested hands on impressions: https://www.youtube.com/watch?v=x6AOwDttBsc https://www.youtube.com/watch?v=x6AOwDttBsc Funny thing about the $1500 price point.
by KVFinn 4y ago
Tested hands on impressions: https://www.youtube.com/watch?v=x6AOwDttBsc https://www.youtube.com/watch?v=x6AOwDttBsc
Funny thing about the $1500 price point.
If the Quest Pro could replace my triple monitors, $1500 is a bargain. It's basically a laptop with 3 monitors that appear out of thin air whenever you want. Amazing.
To do this it needs to be comfortable enough to wear all day and it needs to be high enough resolution to stare at text all day. It's at least plausible the Pro is comfortable enough for some based on early impressions. But the displays are not cutting it.
I don't think it needs to equal the DPI of a monitor at human viewing distance, but 2160x2160 is still way to low. Maybe 3k would do it with super sampling. Oh and the Quest Pro would need to run any Android app, or else it would only be useful tethered to my computer and lose a lot of the appeal.
So if the Quest Pro can't handle this use case, $1500 seems crazy expensive. A luxury. They have to hope they have a killer game or app that somehow gets people in.
During the height of the pandemic I would have almost paid $1500 if this had a really good 'virtual couch' experience where you can hang out and watch Netflix with friends, passively socializing in a way that felt comparable to the real thing. People love doing this in but it's always so janky.
- School-Cotton 4y ago> If the Quest Pro could replace my triple monitors, $1500 is a bargain. If it could drive me to work, it’d replace the subway. $1500 is a steal.
- moolcool 4y ago"By the end of this decade we're going to replace our workstations on our desks with a VR setup" Thanks, I hate it.
- crazygringo 4y agoWhy? We'll only replace it if it's actually better. In which case you'll probably love it. For real, monitors are ugly and take up space and become super expensive quick. If we actually manage to come up with something better then monitors, then amazing. If we don't, they won't be replaced.
- moolcool 4y agoWhy? Because your virtual monitors will exist in Meta's dogshit virtual survaillence world.
- nomel 4y agoWhy do you think Meta will be the only one making hardware? There are plenty of head mounted displays that don't have any smarts built in.
- moolcool 4y agoYou can buy a phone that isn't powered by iOS or Android too, but you probably won't.
- nomel 4y agoIf you just want virtual monitors, I think there will be many "dumb" headsets available. If you want a full standalone experience, then sure, maybe not. But, I think those are, potentially, different markets.
- adastra22 4y agoNausea, sweaty forehead, weight on my head giving cramps in my neck, disconnect from the world around me (I work at home with kids), visual inaccessibility (I need to wear computer glasses). No magic engineering from Meta are going to fix these issues.
- Ajedi32 4y agoThose are all already fixed, or easily fixable. Nausea only occurs (as far as I can tell) when the motion you see in the headset doesn't match your motion in real life. That's not a problem for a simulated desktop experience. Sweaty forehead typically only occurs if you're getting a work out in VR, which wouldn't be a problem for office work. But for those who have that issue even when not exercising it seems easily solvable with better ventilation. Hardly an impossible engineering challenge. Neck cramps are solvable by balancing the weight on your head better. Quest Pro has this. Disconnection from the world is solved by high resolution video passthrough. Quest Pro has this. Visual accessibility is solved by prescription lens inserts. That's been a thing since the Rift 1.
- colonwqbang 4y agoAgree, I honestly don't understand the level of optimism shown here. To me this sounds like exactly the opposite of how I would like to work in the future. The fact that Facebook fully controls the software and hardware platform is just a huge additional turnoff.
- mensetmanusman 4y agoI wouldn’t be surprised if open hardware is gone for good. There is too much money to be made with SAAS.
- Youden 4y agoI don't like Facebook any more than you but to be fair, they're not as bad as they could be. For on-device software sideloading is available and SideQuest makes it pretty functional. Additionally, the device supports OpenVR and can be used with any software you'd like to run on your desktop PC. It's more the Google approach to the ecosystem than it is the Apple approach, though I don't believe the OS is open-source.
- harph 4y agoDoes that mean I don't need to create an account if I want to use the headset only with OpenVR stuff?
- veidr 4y agoIt's interesting, I love it, really want to do it, and am waiting impatiently for it. I have a desk with 3 big monitors on it and the idea of being able to take that workspace with me in my backpack is incredibly appealing. Working on my laptop alone (a 16" MBP) is awful in comparison. We are far away from actually being able to effectively simulate my full-desk workspace in VR. But even the Quest 2 was enough to make it easy to imagine how it will be when we get there, and obvious that this is how I want to work in the future. And for me, the future can't come soon enough; I'm ready! That's why I skipped upgrading my phone this year and ordered the Meta Quest Pro instead. I know it also won't be able to replicate my desk setup (and I really hate giving money to facebook too) but I want to experience for myself how much closer we are. To me, a VR work environment (with mixed-reality option) is the holy grail, and while its clear we aren't technologically there yet, it is equally clear that we will be within a decade or so (maybe less).
- ulfw 4y agoin your backpack to where? Sit in a coffee shop with that humongous thing on your face? to the backyard veranda enjoying the sun? Well you ain't seeing the sun, nor the backyard So where to?
- veidr 4y agoYes, literally to the coffee shop, as one example. And that's why the (optional) mixed-reality feature is mandatory. I wouldn't be self-conscious about wearing a headset at a starbucks (just like I wasn't about using an in-ear bluetooth headset for my phone ~20 years ago when people thought that looked weird) — but I don't want to not be able to see the people around me in a public space even if I look at them. I think within 10-15 years you will see about as many solo customers at a typical starbucks using a mixed-reality headset as you see using wireless earbuds today. (However, I wouldn't invest the time and money to build out a cloud-powered VR engineering workspace just to be able to take it to the coffee shop. I mainly mean taking it on trips abroad, taking it home when I visit my family, etc.)
- zmmmmm 4y ago
- mattbuilds 4y agoDon’t worry, it won’t happen. This is just a desperate attempt by Facebook to not be the website where your insane Aunt posts QAnon stuff. It’s not appealing enough to last. It’s just like crypto, a solution searching for a problem to solve. Eventually it will spike and then fade when people realize they get no real benefit from it.
- andy_ppp 4y agoThis level of access leads me to worry that the reviewer won't be entirely honest. Is he really going to pan the product when he is interviewing Zuckerberg in the video and getting behind the scenes content? Pretty much renders the video useless to me to understand if the product is good or not.
- randoglando 4y agoWell, Carmack is employed by Zuckerberg and he just pooh-poohed Horizon Worlds as well as the Quest Pro (from a strategy perspective). Both seem to be loved by Zuckerberg.
- JCharante 4y ago$1500 isn’t bad at all. An apple watch can cost $800 and a base spec MBP is like $1400. If it was the price of hololens ($3k?) then it’d be a concern
- KVFinn 4y agoI think it needs higher resolution to be able to be directly comparable to a MBP. Can I stare at VSCode all day in this thing or not?
- JCharante 4y agoThen again it's a different platform. Can a MBP compare to a 5K desktop monitor? I get they are trying to make this a productivity tool, but there's a lot of productive use cases outside of directly editing text.
- sytelus 4y agoIt's not the same thing. Each of these products have tiered versions targeted at different income levels. If there was only one iPhone version being sold at $1500 then it would probably be dead by now.
- nomel 4y agoIt is the same, with the quest Pro being the highest tier, as plainly stated by Zuckerberg.
- charcircuit 4y agoThat video doesn't include the quest pro
- spywaregorilla 4y agoAn unstated benefit of real monitors is that you can stop looking at the monitors.
- jemmyw 4y agoFor me I don't see how any vr device will be comfortable. I don't even like wearing my glasses for too long.
- Duralias 4y agoBut because of its 1-2 hour battery life you would have to keep it wired and hope it doesn't suffer from the same issue that Quest 2 suffers from where even wired it slowly looses battery life. However, the Quest 2 could still last a whole work day while wired, the Quest Pro might not.
- deleted 4y ago[deleted]
- tmvnty 4y agoThat video was for the prototype. Same channel just uploaded a video of the real hands-on for Quest Pro: https://www.youtube.com/watch?v=JNYpD212HQA https://www.youtube.com/watch?v=JNYpD212HQA
- maest 4y ago> If the Quest Pro could replace my triple monitors, $1500 is a bargain. It's basically a laptop with 3 monitors that appear out of thin air whenever you want. Amazing. It won't. The form factor is still too clunky and you will most likely get eye strain. Btw, another commenter posted a link to these Nreal Air glasses (see https://www.youtube.com/watch?v=bj8hMtWeTUg https://www.youtube.com/watch?v=bj8hMtWeTUg ). I'd never heard of them before, but they look like a much better approach to a monitor replacement device. They're lighter and more comfortable because they try to do fewer things (no controllers, no battery, no VR).
- fomine3 4y agoI tried Nreal Air, its resolution is great even for reading text, but FOV isn't good as a primary monitor. Maybe it's tradeoff.
- planetsprite 4y agoNo human will ever enjoy the feeling of a giant block on their face. Even if the quest was 100x higher res it will never be "default" since it limits peripheral awareness, motion, causes eye strain. I get Zuck's philosphy on upping the human-computer paradigm to the natural next step but imo horizontal screens at a comfortable 1-10 feet from your eyes will remain unchallenged until seamless brain controlled holograms become a thing.
- thehappypm 4y agoPeople thought similar things about reading stuff on mobile phones too.
- sytelus 4y agoHoloLens had same price point and this price point is where consumer products go to die. I think they are currently looking for early adopters and may be built up volume in 2-3 years (a la iPhone). HoloLens hade strategy which didn't work because utility of AR was far less than utility of mobile computer in your pocket. It looks to me the whole bet here is that VR's killer app would be virtual meetings and it will fix this critical issue. Unfortunately, doing meetings requires two people to have this device and that would be tremendous barrier for adoption. Is no one at Meta thinking of these stuff and learn from history?
- password1 4y agoIf it's meetings they are targeting, then it's not a consumer product. They probably want to sell it to enterprise clients and that changes completely the approach for them. You don't have to sell it to a picky consumer with many opinions and few money, but to a corporate buyer with a huge budget, many incentives for innovating a the ability to purchase them in multiples.
- fbdab103 4y agoIs there any research (not wild conjecture) on staring at a screen strapped to your face for extended durations? I am already near sighted from having spent a lifetime focusing on a screen an arm's reach away. What happens if there is no chance of errantly focusing on other objects and forcing my eyes even a modicum of daily activity?
- nomel 4y agoThe optics put the virtual image (if you remember physics class) of the screen about 1.2 meters in front of your eyes, not inches. Your eyes lens/focus muscles will be set just as if you were focused on something actually 1.2 meters.
- Moldoteck 4y agoare you sure near-sighting is because of monitors and not because of genetics?
- elij 4y agoresearch has found a bigger correlation with indoor time in early years than computers
- RajT88 4y agoReplacing 3 monitors is a start. The real dream of VR work IMO is app windows floating all around, more windowing system than virtual displays. Or - a re-imagining of how productivity looks like in 3 dimensions. Imagine a spreadsheet app with more than 2 dimensions worth of cells! Or a code editor which diagrams our your functions in 3d space to see the dependencies. (/me Makes "Minority Report" style swoosh hand gestures)