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Well, Nvidia has only about 18% of the whole GPU market [1] share but around 76% of the gaming market share on Steam. I'd be very surprised if gaming didn't re
by pier25 4y ago
Well, Nvidia has only about 18% of the whole GPU market [1] share but around 76% of the gaming market share on Steam.
I'd be very surprised if gaming didn't represented the majority of Nvidia's revenue of selling GPUs.
[1] https://webtribunal.net/blog/gpu-market-share/ https://webtribunal.net/blog/gpu-market-share/
[2] https://store.steampowered.com/hwsurvey/Steam-Hardware-Software-Survey-Welcome-to-Steam https://store.steampowered.com/hwsurvey/Steam-Hardware-Softw...
- capableweb 4y agoCounting integrated graphics, it might have a lower market share. But when it comes to discrete graphics (which most people on the gaming scene, including all the other sectors, actually run), nvidia has 83% of the market share according to [1]. Going by public information(https://nvidianews.nvidia.com/news/nvidia-announces-financial-results-for-second-quarter-fiscal-2022 https://nvidianews.nvidia.com/news/nvidia-announces-financia...), "graphics" is still the majority of their income at about 58% (other part being "Compute & Networking" at 42%). However, "graphics" also include "the Quadro/NVIDIA RTX GPUs for enterprise design, GRID software for cloud-based visual and virtual computing, and automotive platforms for infotainment systems.", none of which are gaming use cases. Question is if those represent more than 10% of the "graphics" revenue or not. My guess is yes. And even if 1% of consumer graphic cards are being sold for the non-gaming use cases, it seems pretty clear that the demand in the non-gaming use cases seems even bigger than gaming ones. Also note that from the press release linked above, there are only a few lines dedicated to gaming. The rest is all about non-gaming use cases.