4 ms·
2160x2160 per-eye according to https://vr-compare.com/headset/metaquestpro https://vr-compare.com/headset/metaquestpro 1440x1600 per-eye is valve index, and 18
by mmastrac 4y ago
2160x2160 per-eye according to https://vr-compare.com/headset/metaquestpro https://vr-compare.com/headset/metaquestpro
1440x1600 per-eye is valve index, and 1832x1920 per-eye for the Quest 2
No idea where the 4x comes from, but I'm guessing that the mixed reality cameras are just better and it's a semi-misleading statement.
- MikusR 4y ago4x comes from higher resolution pass-through cameras
- deleted 4y ago[deleted]
- skavi 4y agoFrom The Verge: > Its screens offer a respectable 1800 x 1920 pixels per eye with a maximum 90Hz refresh rate, plus new display tech that Meta says offers 75 percent more contrast than the Quest 2’s.
- localhost 4y agoThey mentioned that they have higher resolution in the central part of the display, so perhaps this is a variable pixel density display?
- jayd16 4y agoVR lenses mean that uniform display pixels result in non-uniform pixels per degree to the eye. Not sure if the effective resolution has changed but almost certain the display panel is uniform pixel density.
- deleted 4y ago[deleted]