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You're saying all other use cases besides gaming together is niche compared to gaming itself? Not sure about that, a lot of NVIDIA cards are used in both the cr
by capableweb 4y ago
You're saying all other use cases besides gaming together is niche compared to gaming itself? Not sure about that, a lot of NVIDIA cards are used in both the creative and engineering industries. And when they buy cards, they usually buy a lot of cards, not just one per device, as gamers do.
If you observe NVIDIA movements and actions, you'll see that they are starting to focus a lot more on B2B than they ever did before. Almost like their B2C is not the main focus anymore, just a good PR piece for them.
- pier25 4y agoWell, Nvidia has only about 18% of the whole GPU market [1] share but around 76% of the gaming market share on Steam. I'd be very surprised if gaming didn't represented the majority of Nvidia's revenue of selling GPUs. [1] https://webtribunal.net/blog/gpu-market-share/ https://webtribunal.net/blog/gpu-market-share/ [2] https://store.steampowered.com/hwsurvey/Steam-Hardware-Software-Survey-Welcome-to-Steam https://store.steampowered.com/hwsurvey/Steam-Hardware-Softw...
- capableweb 4y agoCounting integrated graphics, it might have a lower market share. But when it comes to discrete graphics (which most people on the gaming scene, including all the other sectors, actually run), nvidia has 83% of the market share according to [1]. Going by public information(https://nvidianews.nvidia.com/news/nvidia-announces-financial-results-for-second-quarter-fiscal-2022 https://nvidianews.nvidia.com/news/nvidia-announces-financia...), "graphics" is still the majority of their income at about 58% (other part being "Compute & Networking" at 42%). However, "graphics" also include "the Quadro/NVIDIA RTX GPUs for enterprise design, GRID software for cloud-based visual and virtual computing, and automotive platforms for infotainment systems.", none of which are gaming use cases. Question is if those represent more than 10% of the "graphics" revenue or not. My guess is yes. And even if 1% of consumer graphic cards are being sold for the non-gaming use cases, it seems pretty clear that the demand in the non-gaming use cases seems even bigger than gaming ones. Also note that from the press release linked above, there are only a few lines dedicated to gaming. The rest is all about non-gaming use cases.