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> Honestly if you don't intend on playing AAA games at 4K/+100fps with ray tracing you don't need this. On the other hand, if you're doing other things with y
by capableweb 4y ago
> Honestly if you don't intend on playing AAA games at 4K/+100fps with ray tracing you don't need this.
On the other hand, if you're doing other things with your GPU than just gaming, this might be a very well-worth card, depending on how much AI/ML/video encoding/3d rendering/physics simulations/X you do.
Personally I'm waiting for some benchmarks related to CUDA and particularly Stable Diffusion to come out before I decide.
And I don't game that much anymore, maybe some hours per month at maximum. But I'm using my GPU a lot for video encoding and 3D rendering, so still interested in GPU development.
- pier25 4y agoSure, although I would imagine your use case is niche compared to gaming.
- capableweb 4y agoYou're saying all other use cases besides gaming together is niche compared to gaming itself? Not sure about that, a lot of NVIDIA cards are used in both the creative and engineering industries. And when they buy cards, they usually buy a lot of cards, not just one per device, as gamers do. If you observe NVIDIA movements and actions, you'll see that they are starting to focus a lot more on B2B than they ever did before. Almost like their B2C is not the main focus anymore, just a good PR piece for them.
- pier25 4y agoWell, Nvidia has only about 18% of the whole GPU market [1] share but around 76% of the gaming market share on Steam. I'd be very surprised if gaming didn't represented the majority of Nvidia's revenue of selling GPUs. [1] https://webtribunal.net/blog/gpu-market-share/ https://webtribunal.net/blog/gpu-market-share/ [2] https://store.steampowered.com/hwsurvey/Steam-Hardware-Software-Survey-Welcome-to-Steam https://store.steampowered.com/hwsurvey/Steam-Hardware-Softw...
- capableweb 4y agoCounting integrated graphics, it might have a lower market share. But when it comes to discrete graphics (which most people on the gaming scene, including all the other sectors, actually run), nvidia has 83% of the market share according to [1]. Going by public information(https://nvidianews.nvidia.com/news/nvidia-announces-financial-results-for-second-quarter-fiscal-2022 https://nvidianews.nvidia.com/news/nvidia-announces-financia...), "graphics" is still the majority of their income at about 58% (other part being "Compute & Networking" at 42%). However, "graphics" also include "the Quadro/NVIDIA RTX GPUs for enterprise design, GRID software for cloud-based visual and virtual computing, and automotive platforms for infotainment systems.", none of which are gaming use cases. Question is if those represent more than 10% of the "graphics" revenue or not. My guess is yes. And even if 1% of consumer graphic cards are being sold for the non-gaming use cases, it seems pretty clear that the demand in the non-gaming use cases seems even bigger than gaming ones. Also note that from the press release linked above, there are only a few lines dedicated to gaming. The rest is all about non-gaming use cases.